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September Issue Out Now!

Issue 96 – Term 3, September 2019 INTERFACE News and Views INTERFACE Minecraft Student Competition 2019 Noticeboard What happens to your old TELA+ laptop? Tips for improving your Google searches Using EVA to promote positive social behaviour in young people ETV and the Student Communication and Safe Practices […]

WIN! Bluetooth Wireless Behind-the-neck Earphones

Lightweight and stylish, Behind-the-Neck Earphones are an easy and convenient way to listen to your sounds while on the move. The soft silicon ear hooks are comfortable to wear and come complete with a built-in volume control and high sensitivity microphone that makes it easy to switch between […]

WIN! A Sphero Bolt

Sphero BOLT is the latest version of the popular range of spherical robots – and comes with a few nifty new tricks under its durable, polycarbonate plastic cover. Like its predecessors, it is sealed, has an inductive charger and works with the Sphero Edu app. The most notable […]

The challenge of creating code in the classroom

The new Digital Technologies Curriculum is bringing fresh challenges to classrooms, among them computer programming. If you’re wondering where to start, here are some ways teachers are already introducing coding with great success. This article is exclusive to the print version of INTERFACE Magazine. To read more you can […]

Ready to be a Master of Contemporary Education?

Popular demand has prompted The Mind Lab to announce a second 2018 intake of its Master of Contemporary Education (MCE) programme. Launching earlier this year, the MCE is an extension of The Mind Lab’s Postgraduate Certificate in Applied Practice (Digital & Collaborative Learning), which comprises the first 60 […]

Meeting the threat of being held to ransom

How safe is your school’s data from hackers? What should you do if you are attacked? Here Sarah Putt explores how a Taranaki school coped with a ransomware attack recently and what you should do if your school becomes a victim. This article is exclusive to the print […]

Digital learning with days at the museum

Raranga Matihiko | Weaving Digital Futures is offering students with limited digital learning opportunities the chance to tell stories that matter to them. What stories could you tell if you had access to the exciting resources and collections at your local museum? That’s the opportunity – and challenge […]

Are you picking up STEAM in your classroom?

It’s more than simply building robots and doing science experiments. STEAM is about applying knowledge from multiple learning areas to solve real-world problems. Here we explore way educators are integrating maths, science, art, engineering, and technology into hands-on learning activities. This article is exclusive to the print version […]

Students learn Italian playing Assassin’s Creed

An innovative university professor is using popular, interactive computer games to teach Italian, allowing his students to master two terms worth of learning through one intensive class for those new to the language. This article is exclusive to the print version of INTERFACE Magazine. To read more you can […]

Review: Space and style with the Belkin Active Pro

What’s new? What do we think? What do you need to know? New devices are being pitched at the education market all the time. INTERFACE Editor Greg Adams checks out this recent addition to the ‘bag’ section of the TELA scheme. Belkin Active Pro Rucksack After reviewing the […]