Issue 87 – Term 2, May 2018
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|INTERFACE News and Views
Review: TTS Universal
Dealing with a curriculum for the new digital world Released last term, schools have two years to study and implement the new Digital Technologies/Hangarau Matihiko (DT/HM) Curriculum. Explore your next move into this new digital world – and the support that’s available.
‘Digital Passport’ for your new curriculum journey The Mind Lab by Unitec has launched ‘Digital Passport’, a new video-based learning platform that aims to empower and enable teachers to get the best from the new curriculum.
Looking at an interactive future with ActivPanels At the beginning of last year, Ferguson Intermediate School upgraded its interactive whiteboards to new Promethean ActivPanels – and it hasn’t taken long for them to transform teaching and learning.
Question: Do you want a quiz game for your class? In the words of the well-known saying, Social Studies teacher Jared Lynn liked the company so much, he bought it! Here he talks about the purchase in question, interactive quiz game MAKEorBREAK.
Advertising Feature: HP Education Solutions
New solution offers cyber safety at school and home The new, wrap-around ecosystem approach from Family Zone Education Solutions enables cyber safety anywhere, any time, on any device.
Innovative coding kits aim to give everyone a fair go Technology may have put digital learning front and centre but a Nelson-based charity is working to ensure that all students – and their teachers – get to take part in and enjoy the benefits.
Special feature: Come inside the classroom of the future While Virtual Reality has been on many educators’ radars for a while, it has gained prominence in the last few years as the technology evolves. What part can VR play in education? Let’s have a look.
• Potentially a powerful tool for education
• Create your own virtual learning world
• Creating content rather than just playing
• VR is like nothing I had experienced before
• Uplifting maths and geometry learning through Mixed ‘Holo’ Reality
VR + maths = mind blowing! Known for his digital innovation and creativity in teaching, the Microsoft HoloLens team knew Subash Chandar K was just the person to try out Virtual Reality with his maths class.
Competitions Some great prizes to be won!
Lesson Ideas ‘The Museum of Endangered Sounds’ and ‘Bad News Game’
Gamefroot Coding Cards
File Share – Four pages of online resources
From the back of the class: Could you be a Code Champions school? Code Champions is a new initiative supported by INTERFACE that’s offering after-school computer programming. After a successful first year, it’s looking for schools where it can host coding classes.