Issue 81 – Term 3, August 2017


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INTERFACE Minecraft Student Competition Design the perfect eco-house. Entries now open!

INTERFACE News and Views 


#GirlsInnov8 Camp Holiday coding programme at St Cuthbert’s College, Auckland, proves a great success.

Ministry unveils $40 million ‘digital fluency’ package Initiatives, funding and delivery dates at a glance.

Should you be coming up with a games plan? An approach that’s proving to be increasingly effective at engaging students is bringing elements of games and play into learning.

Keeping kids safe with ethical gaming apps
While gaming apps are a great way to interest kids, there are some ethical issues to consider.

Some apps for enabling learning with games If you’d like to bring fun and games into you classroom, a number of great resources exist that can help you in your efforts.

Be courageous by adding fun and play
The Mind Lab has been using gamification in lessons since its inception to keep students focused and improve engagement in learning.

Are these the LogicBots you’re looking for? Meet LogicBots, an educational game where players build virtual robots to compete puzzles using logic gates.

Book Reviews

Growing appetite for appT When software for monitoring and assessing student progress didn’t exist, Kiwi teacher Andy Evans decided to create it himself.

Competitions Some great prizes to be won!

Lesson Ideas ‘Website Evaluator’ and ‘Touch-Typing Stickers’

Learn to code with Gamefroot

File Share – Four pages of online resources

From the back of the class Trialling the Digital Technology Curriculum

Events Diary


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