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Issue 98 – Term 1, March 2020

(Last Updated On: September 10, 2020)

Issue 98 – Term 1, March 2020

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Inside this issue …

INTERFACE NEWS AND VIEWS

INTERFACEXPO 2020: BOOK YOUR SPOT Are you interested in the latest trends, ideas and innovations in e-learning, and what these will mean for you and your school? Join us for an awesome day at INTERFACEXpo 2020. There are three locations to choose from – Lower Hutt, Taupo and Auckland.

NOTICEBOARD

MINECRAFT COMPETITIONS Get your thinking caps on and your blocks on the move. Our Minecraft competition is back (a little sooner than we expected) … and with a twist. We’ve teamed up with Microsoft and MOTAT to bring you TWO awesome Minecraft competitions

LEADING CHANGE AND MAKING POSITIVE DECISIONS With the new Learning Areas of the Digital Technologies curriculum coming into force, teachers are being asked to step up and lead the change. Explore how you can take the initiative for your digital future.

ETV: SIGN UP TO A FREE 3-MONTH TRIAL

IT’S 2020 … AND YOU KNOW WHAT THAT MEANS FOR YOUR SCHOOL’S DIGITAL JOURNEY! The Ministry of Education expects that schools are now using the revised Learning Areas of the DT curriculum. Here are five ways to successfully incorporate the changes into your classroom.

SPECIAL FEATURE: INSPIRING CREATIVITY AND EXPLORATION IN LEARNING From STEM to STEAM or STREAM (or even SMET, STEEM, STREM, SMERFT, STEMIE) … these are acronyms synonymous with an engaging and effective part of today’s education. What does it all mean? How are these concepts being used by teachers? And what impact are they having?

EMBRACING WINDOWS 10 TO POWER FUTURE SKILLS In two years, Manurewa Intermediate has improved academic results in STEAM, Maths and Humanities through a digital transformation journey supported by Microsoft’s Windows 10 as a platform for learning.

WINNING FITNESS APP GETS USERS MOO-VING When Donnis Harrison heard about Tahi Rua Toru Tech (123Tech), she knew it would be the perfect digital challenge for her students – little did she know, however, just how engaged they’d be and how successful it would prove.

BOOKS

FILE SHARE – Four pages of online resources

LESSON IDEAS: STEM-related ideas and inspiration

GAMEFROOT: ‘Te Tiriti O Waitangi’ activity

COMPETITIONS Some great prizes to be won!

KōTUITUI COL DEVELOPS COLLABORATIVE INQUIRY APP The Kōtuitui Community of Learning (CoL) – a collaboration between 12 West Auckland schools creating a learning community of around 7,500 students – wanted the ability to research collaboratively. So, it turned to local digital design studio Punctuate for help.

EVENTS DIARY

Categories: Article, Back Issues