Issue 103 – Term 4, November 2020

(Last Updated On: May 11, 2021)



MOTAT: Science Fiction Science Future!

THE MIND LAB: Helping to build resilient futures

TAKE A TRIP BACK IN TIME WITH A NEW AR GAME Time travel and experience what life was like in central Auckland a century ago thanks to a new Augmented Reality (AR) app ‘Aotea Stories’.

PRIMARY SCHOOL DEVELOPS FIRST CURRICULUM ON AI Artificial Intelligence (AI) is all around us. Seeing the rapid growth of the technology prompted Selwyn House School Principal Lyn Bird to create the country’s first AI curriculum for Year 8 students.

FEATURE: GETTING REAL WITH VIRTUAL REALITY IN THE CLASSROOM It’s exciting, engaging and effective. Cost are coming down; educational content is going up. Virtual Reality technology appears to have a lot going for it. So, how is it changing the look of learning? And should you be losing touch with reality, too? INTERFACE investigates.

LEARNING TO TEACH WITH VR VR Voom is a specialist Virtual Reality education company that supports teachers with proprietary courses, experienced teaching personnel, content, professional development days, and other resources.

STUDENTS BECOME THE TEACHERS FOR LEARNING DIGITAL SKILLS IN CLASS Fruitvale School has initiated a Tuakana Teina Technology Classroom, where a group of students work together to educate both teachers and other students on how to implement the Digital Technologies Curriculum.


REVIEW: ACER’s TravelMate Spin B3

FILE SHARE – Four pages of online resources

LESSON IDEAS: ‘NASA Classroom Activities’ and ‘Create an App’

GAMEFROOT: Celebrate the seasons with code

COMPETITIONS Some great prizes to be won!

FROM THE BACK: SIX REASONS WHY EVERY KID SHOULD PLAY MINECRAFT As a parent, Renu Sikka was always mindful of how much time her son spent on Minecraft. As an educator, it wasn’t until a student was referred to her, that she started to realise and understand the educational potential in the popular building game.


Categories: Article, Back Issues