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Issue 102 – Term 3, September 2020

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INTERFACE NEWS AND VIEWS

NOTICEBOARD

ETV CELEBRATES THE LAUNCH OF ITS NEW WEBSITE WITH ANOTHER $100 CASH FOR MORNING TEA COMPETITION

6 WAYS TO ENSURE YOU LOOK FABULOUS ON ZOOM

THE MIND LAB: Going back to your roots with a Master of Contemporary Education

IS THE FUTURE OF LEARNING IN LINE WITH THE FUTURE? In order to equip students for the jobs of tomorrow, a clear understanding of the social skills required to match technical expertise is essential.

MEET ‘AMY’, THE SMART NEW FACE OF EDUCATION iQualify for Schools is using Artificial Intelligence (AI) to model a maths tutor that helps students to solve equations, identify what they need to work on and provide real-time feedback.

FREE ‘CHECK-UP’ HELPS STOP MALICIOUS ONLINE ATTACK DURING EXAMS Network for Learning (N4L) is carrying out free internet health checks to help schools be tech-ready for digital exams to ensure students can have the best experience.

FEATURE: LAUNCHING AN INTEREST IN STEAM WITH THE ROCKET CHALLENGE Organised by the Wonder Project, the Rocket Challenge is taking off across New Zealand and showing students just how cool and exciting science, technology and engineering can be! We hear from five teachers about their experiences.

  • It’s a project that ticks all the STEAM boxes
  • Real-world problem solving at its best
  • Encouraging students to ask questions, find evidence, explore and investigate
  • Seeing that ‘sciency’ things really can be fun
  • Houston, we have some space stuff for you to explore

ART, CULTURE AND TECH PUT PROJECT IN POLE POSITION What do an unused patch of school ground, some timber yard seconds, the Mãori Creation Myth, and QR codes have in common? They’re all part of an innovative and impressive art project at Murchison Area School.

BOOKS

FILE SHARE – Four pages of online resources

LESSON IDEAS: ‘Dot-to-dot pictures’ and ‘TikTok’.

GAMEFROOT: Create a poem that rewrites itself every time you press the space bar.

COMPETITIONS Some great prizes to be won!

FROM THE BACK: RUN, JUMP, ROLL AND SLIDE TO LEARN BIBLE STORIES Bringing games-based learning activities into the classroom can offer fun, engagement and beneficial outcomes. Mannie Marara explains how an online game is helping his students better understand the Bible.

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