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July Magazine Out Now!

(Last Updated On: June 19, 2018)

Issue 88 – Term 2, July 2018

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INTERFACE News and Views 

2018 School-gen Minecraft Eco-House Competition 

INTERFACE News and Views 

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X marks the spot to be! All the action from INTERFACEXpo 2018.

Minecraft mod shakes up earthquake education Skeleton horses and killer bunnies may not be traditional learning tools but Te Papa’s new mod for Minecraft is using them to teach important lessons about earthquake safety.

Ensuring cyber safety in the digital age Keeping students safe and focused, while delivering digital learning and modern exploratory pedagogy, is a significant challenge for schools – but one that can be faced with confidence thanks to Linewize by Family Zone.

The importance of being a good digital citizen Lincoln High School teacher Ruth Davey spoke at a conference recently about Digital Citizenship and its implication for educators and students. 

Equipping our students to be digital creators rather than consumers. Code Avengers investigates the recently-released NZ Digital Technologies and Haurangau Matihiko Curriculum and offers some solutions to support teachers and students as they make the shift from being consumers to creators.

Special feature: Does technology translate to language learning success? Learning a language isn’t easy. But digital technology is playing an increasingly useful role in providing both engaging and authentic ways to do it.

Video a winner with Japanese and Te Reo

A Kiwi app is transforming dual-language books

INTERFACE Book Store

Design educators can draw on new graphics site If you teach in the subject area of Design and Visual Communications, a new, home-grown resource, Graphics4Teachers, could be the answer for 2D and 3D drawing resources.

Competitions Some great prizes to be won!

Lesson Ideas ‘Knight’s Move Challenge’ and ‘Yanny or Laurel?’

Gamefroot Coding Card

File Share – Four pages of online resources

Rules about tech use can impact academic success Parents who restrict their children’s use of new media technologies may be acting counterproductively as their child’s academic performance could suffer as a result.

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