Issue 75 – Term 4, November 2016

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INTERFACE News and Views 

  • Planning to try something new next year?
  • INTERFACEXpo 2017 – Dates for your diary
  • There’s still time to enter our Student Minecraft Competition
  • Seeking coding tutors for after-school programme

Noticeboard

All the latest e-learning news and developments.

Tahi gives schools seamless access to online learning

On a daily basis, a student’s online learning experience can be interrupted with forgotten passwords. This is where Tahi comes in.

Cyclone offers way for all students to have devices

Looking for a way to achieve student ownership of devices that is both compliant and all inclusive? A new initiative from Cyclone may just be the answer.



Meeting the challenges of a BYOD programme

Rosmini College has introduced a BYOD policy giving Year 9 students access to their own device for the 2016 academic year. Find out how the project’s gone so far.



The road to becoming NEXT’s ‘Expert Teacher’

Edgewater College’s Desirè Truter received the NEXT Foundation Expert Teacher Award 2016. Here she talks about her learning journey on the Mind Lab by Unitec course.

INTERFACE Awards 2016
We have selected our finalists in each category. Now it’s your turn to choose your favourites!

Have you heard about Stan’s new plan?
Check out the new-look ‘What’s the Plan, Stan?’ resource from the Ministry of Civil Defence & Emergency Management.

It’s time to get real with Virtual Reality
Virtual Reality is an exciting and engaging technology. There’s good reason to be optimistic about its potential, not least in learning, where it could be used in many areas of the curriculum. How could you use it in your teaching? To get you thinking, four educators describe how they’re already using VR.

Programming with VEX IQ

Kiwibots is a Charitable Trust whose mission is to ‘inspire a passion for STEAM’ through VEX robotics platforms, its curriculum and learning support, and associated challenges and competitions, writes Chris Hamling.


Serving up Raspberry Pi on a ‘learning table’

Looking for a project a little out of the oridinary, Leigh Harvey and his students decided to combine practical and digital skills. The result was they designed and constructed a ‘learning’ table with a computer at its core.

Using technology to improve fitness routines
Students of Rongomai School in Otara, South Auckland, are using digital technology to make their school’s morning fitness routine more fun and effective, in an effort to both increase STEM literacy and improve health stats.

Fileshare – four pages of online resources

  • Cool Gizmos
  • Google Drawings
  • Bibliography Tools
  • Mobile Apps

Book reviews

Sage on the Stage: Education, Media and How We Learn.

Lesson ideas 

  • Create Minecraft characters in excel
  • Is your life real?

Competitions
Some great prizes to be won!

From the back of the class
Teachers attending uLearn16 last month were greeted by a fun Augmented Reality (AR) experience playing out on a television wall.

Events diary 

 

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