Dealing with the growing pile of e-waste

Slowly but surely, the world is drowning in e-waste. Old computers. Broken printers. Obsolete smartphones. Unwanted gadgets. Tangled knots of cords and wires. What can you and your school do to tackle the problem? INTERFACE investigates. This article is exclusive to the print version of INTERFACE Magazine. To read more […]

Lift your teaching to a whole new level

What’s not to like about drones? They offer a heap of learning opportunities. They’re increasingly affordable. They’re not too hard to use (with a little practice). And they’re fun. Could drones add a new dimension to your teaching? Let’s take a look. This article is exclusive to the […]

Explore the appeal of ‘learning with games’

A sure bet to injecting some enthusiasm and engagement in the classroom is to let your students dig deep into the primal appeal of games. Games hold an important biological function and can play a part in teaching a host of social, physical, and psychological skills. Young and […]

History and coding collide in great Gamefroot games

Thanks to everyone who entered our Gamefroot student competition. You really took up the challenge and created some awesome games. We’re delighted to announce that the winners are … From moas and meres to pistols and possums, there were plenty of excellent game design skills on display in […]

Gamefroot coding competition closes today

Calling all student coders: Don’t forget entries close today, Friday 5 July, for the INTERFACE-Gamefroot competition! There’s still time to get your entries in. But don’t delay. For further information and full entry details go to Aim of the game With the theme of New Zealand history, […]

Don’t just watch, interact and learn with EVA

Watching videos can be anything from mindless blobbing-out, through disengaged and engaged passivity, to active learning. In order to facilitate students moving beyond mild entertainment, interacting with the video, while watching, is key. And that’s where Enhanced Video Annotation (EVA) comes in, writes Gretchen Badenhorst. The difficulty of […]

When’s kick off for eSports in schools?

With interest and access growing, eSports are quickly becoming more accepted as organised activities in schools. They’re not only popular and engaging but also help develop many physical, mental and social skills, as well as promote a positive school identity. Should you be looking to take part? This […]

New idea lends itself to sharing STEAM resources

Set up at the end of last year, a new ‘lending library’ style initiative is enabling a group of schools in Porirua to meet the challenges of the DT/HM Curriculum by sharing robots, microprocessors and other STEAM resources, writes Pravin Vaz. This article is exclusive to the print […]

Adding binary code to the languages of Vanuatu

When Brittany Teei founded KidsCoin, she didn’t stop there. Next came digital upskilling programme 3BF, followed by PIP STEM. Most recently, she was invited to share her knowledge and experience with students in Vanuatu. This article is exclusive to the print version of INTERFACE Magazine. To read more you can […]

Thanks for telling us what you think!

How are you using digital technology? What are the biggest challenges? What e-learning opportunities would you like to see? Well, now we have a pretty good idea – and we’d like to share the results of our Reader Survey with you.  Thanks to everyone who took part in […]