Author Archives

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Share your STEAM experiences

Are you using STEAM/STEM in your teaching? STEAM – Science, Technology, Engineering, the Arts and Mathematics – is an effective way for guiding student inquiry, dialogue, and critical thinking. If you’re using it in your classroom, we want to hear about your experiences for a ‘special feature’ in […]

Driving new thinking for the road ahead

AutonoMate is a new Digital Technologies curriculum resource for Years 9-10 that aims to activate student design thinking around the future of transport. Possums are better off dead, for the sake of New Zealand’s wildlife. Most people would agree but mashing that thought into the global debate around […]

What did you make of our masthead?

Thanks to all eagle-eyed readers who took us up on the challenge to name the items we used to create the masthead in our last issue. The promise of food was clearly a big attraction as we had more than 300 entries! However, it proved quite a testing […]

Enjoying a visit to Gamefroot

Last month, Dan Milward and his awesome Gamelab team hosted our Gamefroot competition winner Jackson Pinique, from Mangere Bridge School. It was his first visit to Wellington and, along with his brother, he was given a behind-the-scenes tour of the studio and a sneak peek on the latest […]

Minecraft student competition: Entries closed

Entries to this year’s INTERFACE Minecraft competition have now closed. Thanks and good luck to everyone who sent us their ‘make a machine’ design. We’re now in the process of judging the entries. The results will be revealed in the November issue of INTERFACE. Find out more about […]

Minecraft competition: Entries close tomorrow!

Time is running out to take part in this year’s INTERFACE Minecraft Student Competition. Entries close tomorrow, Tuesday 15 October! The challenge is to ‘make a machine’. This could be any number of things – maybe a computer, rollercoaster, elevator, windmill, boat or vehicle – the choice is […]

App brings disaster into your classroom

From storm to tsunami to zombie apocalypse, a new augmented reality app aims to help teach young students how to react in an emergency and will be available before October’s nationwide ‘ShakeOut’ drill, writes Melanie Langlotz.  Schools have been looking for new digital resources to teach emergency management […]

Issue 102 – Term 3, September 2020

INTERFACE NEWS AND VIEWS NOTICEBOARD ETV CELEBRATES THE LAUNCH OF ITS NEW WEBSITE WITH ANOTHER $100 CASH FOR MORNING TEA COMPETITION 6 WAYS TO ENSURE YOU LOOK FABULOUS ON ZOOM THE MIND LAB: Going back to your roots with a Master of Contemporary Education IS THE FUTURE OF […]

Grow contemporary skills in a low-risk environment

The Goodfellow Centre at Saint Kentigern College was a long time in the planning. It started life as two separate buildings with a breezeway between and finished as a single building incorporating flexible spaces to allow for collaborative and creative work. The architectural plans included a central space […]

Recreating a Māori world with virtual blocks

Microsoft is launching a whole new world to explore in Minecraft: Education Edition. Ngā Motu (The Island) will offer students a taste of what life was like in a traditional Māori pā thanks to this virtual world’s creator Whetu Paitai. Whetu Paitai’s always been good at building. In […]

Creating a space for making

Makerspaces give students the opportunity to be creative and innovative, problem-solve and learn new skills. How do you go about setting one up and what can you do in it? Six educators share their experiences of creating a space for making. This special feature on makerspaces is exclusive […]