Item Description(Last Updated On: August 1, 2019)
By Ryan L Schaaf and Nicky Mohan
If you’re looking to explore the use of digital games in your classroom, then this is a must-read book.
This straightforward, easy-to-follow guide will help you leverage technology students love best – digital games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom.
This practical publication helps teachers use well-designed game elements to:
- Promote meaningful student buy-in
- Create student-centred, collaborative learning spaces
- Teach and assess 21st Century Fluencies aligned to Common Core State Standards
- Address multiple intelligences using research-based strategies
Whatever your level of digital expertise, this book is rich in resources for finding, evaluating, implementing, and designing classroom game. If reading it doesn’t inspire some sort of urgency to modify your teaching to include more gaming in your classroom, then nothing will.
Published: August 2014
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