Looking for some literary inspiration, stories of e-learning in action or an expert’s helping hand? There are a wide range of books, guides and studies being published all the time on information technology in the classroom – from the latest trends to the newest apps … and everything in between. Trouble is, where do you look? What do you look for? Finding the right publications can be something of a mission and end up in the ‘too hard’ basket.
Well, not any more. We’ve teamed up with The Book Depository to bring you the best in e-learning books. We’ve searched through the listings to identify titles that we think will be interesting and beneficial to teachers.
Check out this month’s featured publications or browse by category:
- Google/Android
- Apple/iPad
- Microsoft
- Computer programming
- General
- Photography/Video
- Educational Gaming
- Social Media
Please note– Prices shown are an approximation and may vary due to exchange rate changes
Featured Books…
What’s Worth Teaching? Rethinking Curriculum in the Age of Technology
By Allan Collins
The author examines how advances in technology and communication are reshaping the world, and proposes a school curriculum that will fit the needs of our modern era.
Published: April 2017
Hacking Google for Education
By Brad Currie
You can do more with Google than search. This book is an all-in-one blueprint for everything you need to know about Google and how to use it at the classroom and school.
Published: May 2017
Going Online: Perspectives on Digital Learning
By Robert Ubell
Should you embrace online learning? Going Online offers insights into virtual education – what it is, how it works, where it came from, and where it may be headed.
Published: December 2016
Disruptive Classroom Technologies: A Framework for Innovation in Education
By Sonny Magana
This book offers a new framework to elevate instructional practices with technology, including activities, guides, and prompts for deeper learning.
Published: August 2017
Crayons and iPads
Explore the use of digital technology in the early stages of child development, and how tablets can be used to provoke, ignite and excite children’s interest and learning.
Published: July 2017
Ten Strategies for Building Community with Technology
By Bernie Potvin
The author explains how educators can design a successful community in a learning environment where digital technology plays a significant role.
Published: October 2017
Minecraft Guide to Creative: An Official Minecraft Book
By Mojang AB
Get into Creative Mode and learn the finer points of architecture and art. This comprehensive guide shows how to put theory into practice to build incredible constructions in Minecraft.
Published: June 2017
Unofficial Minecraft Lab for Kids
By John Miller and Chris Scott
This includes a variety of creative exercises that explore the game’s aspects and uses them to teach fun, educational lessons for maths, science, history, and culture through creative building.
Published: June 2016
By Gameplay Publishing
Who knew that maths could be so cool? Minecraft is an educational game full of mathematical concepts. Inside this book you will find more than 90 Minecraft-themed maths problems to solve.
Published: March 2015
Adventure Maps to Build and Explore in Minecraft
By Kirsten Kearney
This book explores Minecraft’s adventure mode. Learn how to design and build your own adventures, challenges and arenas with tutorials and simple guides.
Published: April 2017
Creative Handbook: The Ultimate Minecraft Building Book
By Steve Builder
This will guide you through how easy it is to build and play and let your creativity show in Minecraft. Enhance your knowledge with this expert help and advice.
Published: November 2016
Get Into Minecraft
By Vic Kovacs
With clear, step-by-step instructions and exciting ideas, learn how to create and protect digital worlds within Minecraft. There are tips and tricks for using different modes of play.
Published: November 2016
Mobile Learning Through Digital Media Literacy
By Belinha S De Abreu
This book examines mobile learning as a formal literacy, as a productivity environment for creative growth in and out of the classroom, and as an advancement to online social learning.
Published: January 2017
The Big Book of Makerspace Projects
By Colleen Graves and Aaron Graves
This has fun projects for makers of all types, ages and skill levels! Written by two school librarians, this easy-to-follow guide is full of hands-on, low-cost makerspace projects.
Published: November 2016
Digital Technologies and Learning in the Early Years
Edited by Lorna Arnott
In the age of the ‘Techno-Tot’, this book focuses on exploring the potential of what children can do with technologies, with chapters written by a range of international authors.
Published: May 2017
Going Online: Perspectives on Digital Learning
By Robert Ubell
The author offers insights into virtual education – what it is, how it works, where it came from, and where it may be headed – and presents a powerful case for embracing online learning.
Published: December 2016
Education and Social Media: Toward a Digital Future
By Christine Greenhow, Julia Sonnevend and Colin Agur
Explore how social media such as Facebook, Twitter, and Instagram are transforming how teachers teach, kids learn, and the very foundations of education.
Published: June 2016
Power Play: How Video Games Can Save the World
By Asi Burak and Laura Parker
Learn how video games are pioneering innovative social change, explore the promise of virtual reality, and see what the next generation of game makers have in store for us.
Published: January 2017
Young Children in a Digital Age
By Lorraine Kaye
This book examines how developments in technology, particularly mobile and touchscreens, have impacted on children’s lives and how it can support all aspects of their development.
Published: July 2016
By Robin Boast
We live in a digital age. But what exactly is ‘the digital’? Where did it come from? What do we actually know about it? Robin Boast reveals the foundations of digitality and contemporary digital media.
Published: March 2017
Getting Started with 3D Printing
By Liza Kloski and Nick Kloski
This is a practical, informative, and inspiring book that guides readers step-by-step through understanding how this technology will empower them to take full advantage of all it has to offer.
Published: June 2016
Technology and the Disruption of Higher Education
By Henry C Lucas
The rising costs of college are a barrier to access for many, reducing their chances for upward mobility. Is technology the solution or is it just another costly problem for higher education?
Published: September 2016
By Derek Breen
Introducing simple programming concepts over the course of three easy-to-follow projects, this guide shows how to use the Scratch platform to create a video game from the ground up.
Published: August 2016
Digital Media in Today’s Classrooms
By Katie Alaniz, Dawn K Wilson, and Joshua Sikora
Learners of today consume, create, and publish multimedia content continuously. Yet, not all understand media literacy or media safety. This book addresses these vital considerations.
Published: December 2016
How to Code: A Step-By-Step Guide
By Max Wainewright
Become a master coder, with these step-by-step instructions and robot helpers too! Learn how to use Logo, build games in Scratch, program projects in Python, experiment with HTML, and make interactive web pages with JavaScript.
Published: October 2016
Computer Coding Projects for Kids
By Carol Vorderman
This colourful illustrated guide uses step-by-steps to show kids how to build a range of projects, from birthday cards to music and games, using the programming language Scratch. Projects can be personalised and adapted to encourage creativity.
Published: July 2016
By Gloria Winquist and Matt McCarthy
Swift is Apple’s iOS programming language that’s designed to be beginner-friendly and accessible. Learn the fundamentals of programming with Swift and Xcode. Then you’ll put your new programming skills to use and make fully-functioning apps
Published: February 2017
By Heather Lyons and Elizabeth Tweedale
This book will help budding young developers explore the fundamental elements of computer code: programming languages, algorithms, loops, variables, co-ordinates. You can then try out new skills on the companion website.
Published: August 2016
By Anna Claybourne
From Discovery Kids, Computers and Coding has 300 stickers to make your own code and computer characters! Discover the world of computers and complete activities and puzzles along the way. Then get programming with the building blocks of computer coding.
Published: November 2016
By Chris Minnick and Eva Holland
This book serves as a guide to help you start writing in the odd-looking languages that make the web work. Follow simple steps as you work with real code to build, customise and operate your own web robots.
Published: June 2016
Education and Technology: Key Issues and Debates
By Neil Selwyn
Will technology replace the school and university? Will technology replace the teacher? What do we really know about technology and learning? Does technology make education more individualised? What does the future hold for technology and education? What can be learnt from the history of technology use in education?
Neil Selwyn takes a critical look at some of the major current debates and controversies concerning digital technologies and education. Focusing on the social as well as the technical aspects of these issues, he addresses fundamental but often unvoiced questions about education and technology. Over the course of eight chapters, the book gives careful thought to the people, practices, processes and structures behind the rapidly increasing use of technologies in education, with an emphasis on the implications of digital technologies for individuals and institutions. The book focuses attention on the connections between recent technology developments and broader changes in education practice, education policy and education theory over the past 10 years. It also challenges us to reflect on future directions and controversies for education in the (post)digital age.
Expanded study questions, annotated further reading and a new glossary of key terms are included to support readers. A companion website links to case study examples, two bonus chapters and much more for teachers and students.
Published: December 2016
Screenwise: Helping Kids Thrive (and Survive) in Their Digital World
By Devorah Heitner
Published: December 2016
Upgraded: How the Internet Has Modernised the Human Race
By Andy Law
Published: September 2016
Minecraft Medieval Fortress: Exploded Builds
Published: October 2016
Primary Computing and Digital Technologies
By Keith Turvey
Published: November 2016
Sage on the Screen: Education, Media, and How We Learn
By Bill Ferster
Since the days of Thomas Edison, technology has held the promise of lowering the cost of education. The fantasy of leveraging a fixed production cost to reach an unlimited number of consumers is an enticing economic proposition, one that has been repeatedly attempted with each new media format, from radio and television to MOOCs, where star academics make online video lectures available to millions of students at little cost. ‘Sage on the Screen’ explores the historical, theoretical, and practical perspectives of using broadcast media to teach by examining a century of efforts to use it at home and in the classroom.
Along the way, Ferster shares stories from teachers, administrators, entrepreneurs, and innovators who promoted the use of cutting-edge technology-while critically evaluating their motives for doing so. Taking a close look at the origins of various media forms, their interrelatedness, and their impact on education thus far, he asks why broadcast media has been so much more successful at entertaining people than it has been at educating them. Accessibly written and full of explanatory art, this book offers fresh insight into the current and future uses of instructional technology, from K-12 through non-institutionally-based learning.
Published: November 2016
More Books to Explore
Leveling the Playing Field: The Democratisation of Technology
By Rod Scher
Published: October 2017
i-Minds: How Computers, Gaming, and Social Media are Changing the Evolution of Our Species
By Mari Swingle
Published: June 2016
The Cyber Effect: How Human Behaviour Changes Online
By Mary Aiken
Published: August 2016
Born Digital: How Children Grow Up in a Digital Age
By John Palfrey
Published: August 2016
Unofficial Minecraft Lab for Kids: Projects for Exploring and Teaching Math, Science, History, and Culture
By Jon Miller and Chris Scott
Published: 15 Jun 2016
Minecraft: The Complete Handbook Collection
By Stephanie Milton, Paul Soares, Jordan Maron, and Nick Farwell
Published: July 2015
Switched on Minecraft
By Ray Chambers and Tracy Broadbent
Published: September 2016
Get Into Minecraft
By Vic Kovacs
Published: August 2016
Block Wonders: How to Build Super Structures in Minecraft
By Kirsten Kearney
Published: May 2016
How to Think Like Stephen Hawking
By Daniel Smith
Published: August 2016
Superintelligence: Paths, Dangers, Strategies
By Nick Bostrom
Published: May 2016
Is Technology Good for Education?
By Neil Selwyn
Published: June 2016
Elon Musk: Tesla, SpaceX, and the Quest for a Fantastic Future
By Ashlee Vance
Published: May 2015
Technology in Education: A Blueprint for a Successful Foundation
By John A Cavallone
Published: January 2016
The Innovators: How a Group of Inventors, Hackers, Geniuses and Geeks Created the Digital Revolution
By Walter Isaacson
Published: October 2015
Explanations and Advice for the Tech Illiterate
By Randall J Morris
Published: August 2015
Teaching and Digital Technologies
By Michael Henderson
Published: January 2016